Welcome to part 5 of how I learned programming. In my last post, I wrote about how I got into web development and what problems I encountered while learning. You can find this post here. In this p...
How I learned programming - Part 4
Welcome to part 4 of how I learned programming. In my last post, I wrote about how I learned Java and C++ in Canada and how the teacher there impressed me. You can find this post here. In this pos...
How I learned programming - Part 3
Welcome to part 3 of how I learned programming. In my last post, I wrote about how I learned C# in university in Austria. You can find this post here. In this post, I will talk about studying in C...
How I learned programming - Part 2
Welcome to part 2 of how I learned programming. In my last post, I wrote about how I started learning C# in university in Austria. You can find this post here. In this post, I will continue my sto...
How I learned programming
I learned programming in university in Austria. Before going to university, I only knew that there is the for loop and the if condition. This was all I knew. Unsurprisingly you have many theoretica...
Garbage Collection in C#
The garbage collection is a great feature which makes the life of a programmer was easier. It releases unused variables and doing so frees memory on the heap. If you know C++ or C, you know what a...
Scrum Part 6 - Rules
Scrum has a set of predefined rules. In this last post about the Scrum fundamentals, I will give you an overview of the different rules. Product Backlog Rules The Product Backlog must be visible ...
Scrum Part 5 - Meetings
Every Scrum meeting is time-boxed. But what does time-boxed mean? I will explain this term and afterwards, I will present all Scrum meetings. Time-boxing Every meeting is a time-boxed event. Time...
Scrum Part 4 - Scrum Artifacts
Scrum has a set of predefined Scrum artifacts. In this post, I will give you an overview of the different roles and talk about my own experience. Product Backlog Items in the Product Backlog c...
Scrum Part 3 - Scrum Roles
Scrum knows only three different roles: the Product Owner, the Scrum Master and the development team. Product Owner (PO) The Product Owner owns and manages the Product Backlog. A PO is a single p...